Thursday, March 7, 2013

The Importance of Using AUX Channels for Your Vocal Tracks



A common mistake made by many amateur Recording Engineers is putting effects directly on to the vocal tracks. When I first started recording and did not have a lot of experience, I mixed vocals in a way that I'm sure a lot of other beginners mixed vocals, putting effects directly on the vocal tracks. I still managed to come out with some pretty decent sounding vocals but after working with others, reading and schooling I dropped this bad habit along with a lot of others.


Using AUX channels is not always necessary when mixing instruments, but mixing vocals with AUX channels is crucial. What makes it so crucial? When you start adding effects to the vocals, you still want to have a track with the vocals that is completely dry that you can work with. This just helps you have a lot more control over the natural sound of the vocals, and if there is anything in the mix that you want to sound as real as possible, that would be your vocals. For instance, if you have a reverb effect on the aux plug-in that you feel has the perfect parameters for what you are looking for, but the natural sound is a little too distant, you can bring up the volume of the vocal track without affecting the parameters of your reverb.

Another great advantage to AUX channels every engineer should know and if you don't, read it, write it down, remember it: If you have more than one vocal track you can run each track to the same AUX channel, this will ensure each vocal will be affected by the same amount giving the allusion that each set of vocals was recorded in the same place. When I first started recording, I listened to a lot of local music recorded in garages and basements. This is where I notice the problem, mainly hip-hop and rap had this problem. A lot of neighborhood artist would get together and produce a track. But with four or five different artist and someone mixing it that was far from professional, all of the artist would sound like they had recorded in different rooms and in some cases they did; and having a different amount of effects placed on each track did not make things any better.

The same effects placed on each vocal will help give the allusion that the vocals were recorded in the same place at the same time even if they were not. Even if you have five vocal tracks recorded in five different rooms, running them through one or more main AUX channel is your best bet to making them sound like they all came from the same room. You can still set up different effects for each track, such as EQ or delay, but you want at least have one or main effect that ever channel is affected by.



Tuesday, March 5, 2013

Is Mastering Your Music Project Really That Important?



This question comes up a lot, mostly by rookies because it cost extra money and it’s a process that can be quite complicating for the inexperience. 

Should I master my music after mixing? The answer is simple, YES. 

This is just one part of the recording process, but possibly one of the most important. What you hear coming from your DAW into your monitor speakers or headphones will not be the same once it’s played in MP3 or CD format. Also let’s say you burn your music to CD, listen to it and you like what you hear, since all music devices are different they will play them differently. 

Essentially, what mastering does for your music is it gives it all round correct accuracy and clarity when played at any level on any device. 

Now, as a rookie, should you attempt this process by yourself? You can, but doing it successfully is up to you and how serious you take it. If you go at this process with no idea of what you’re doing, then you may as well just leave it as is. 

But, if you’re willing to take some time and learn by (tutorials, videos, books, websites and hands on experience with a professional) you may get the knowledge you need to tackle this process and be successful at it. 

If you do decide to take it seriously and try to master by yourself, you will need to invest in an outboard software mastering program such as IZOTOPE. This is an industry standard program that I found to be the best as far as user friendless, it was also what we were required to use while I attended school for engineering.

Tip:  These are your three different major mastering procedures you should look-up and study.

1. Multi-Band Compression

2. Parallel Compression

3. General Compression and Brick Wall.


Friday, March 1, 2013

Recording Engineer Advice: Get paid First!

If you're a freelance audio engineer then getting paid is important. Unfortunately, there are people out there who just aren't good people and are always looking for someone to screw; it's part of the business. As an engineer you need to protect yourself, and the best way to protect yourself is by making sure nothing leaves your computer or studio without the money upfront.

Rough mixes, data files, masters, mp3's, not even a couple of tracks you recorded out of a full album should ever be handed to the client without being payed. Even if the client is due back for more tracks or a mastering session, you could hand them over a rough mix and later a dispute between rates could arise and the client may decide there are no longer happy with the current situation and not come back; if you did not get paid for the work you handed over, you just lost money.

This is sad to say but even friends should be held to a certain professionalism. Chances are your friends won't skip out on you and not come back, but if you don't take some type of stand it's very easy for them to get the wrong impression and take advantage. Unpaid debt can build up and then get pushed to the side, then be forgotten as they are working on more debt.  It's kind of like the old saying my Mom used to say, "Before it even starts, nip it in the bud."

Wednesday, February 27, 2013

Music Production: Always Use Your Ears for the Perfect Sound

Nowadays with the technology that we experience in DAW's (digital audio work stations) we tend to be attracted to staring at the big show of colored wave forms, super accurate meters, graphs and digital moving plug-ins that are music programs have to offer. Even know all the glitz and glimmer do serve as a purpose, we tend to forget that our ears are what is hearing the music not are eyes.


When we use both our ears and our eyes, our brains are taking in two different types of information at the same time in-turn distorting or weakening the signal of what we hear. And even know the numbers on the computer screen may never lie they don't always make the sound we are looking for.

One thing that any good engineer needs to do is turn off the computer screen or at least close your eyes when the sound that you are trying to mix is playing. You can  try other things to get away from the computer screen as well, such as getting up and walking to the back of the room or to gain a different sound perspective you can walk from one side of the room to the other. You can also try letting the sound source play while you walk out of the room for a minute then come back into the room while it's still playing to see if you can pick up anything that needs to be changed.

One last tip, something I do often  that a lot of engineers won't do is if I'm pretty close to being finished, I take the music and make a quick copy of it, then I take that copy to my car and ride around the block and listen to it; or I will take it to another room lay on the coach and set back and listen to it. A different room will give you a different atmosphere, and that might just give you a different perspective, then you can head back into the lab make some changes and finish up.


 

Monday, February 25, 2013

Getting Some Hands-on Time in A Studio with a Studio Engineer

In this day and age there may be enough technology out there to have just about all of the same technology that a high profile studio has right in the comfort of your own home. But one thing you can't buy is you can't buy the knowledge and experience that a high profile studio has.

How do you get this type of knowledge and experience? The obvious answer to the question is to read the manual, research the internet, watch videos and get as much hands on experience as you can.


But, there is another way you can get free training.

I found that engineers are usually pretty nice and reasonable people. They like to help other people chase there dreams just as they probably had mentors and help throughout their career. You can try to find studio owners or well respected engineers and ask them if you can sit in on some of their recording time. Let them know that you are using some of the same hardware and software they use and spending some time in the studio with them will be beneficial to you.





If you can get someone to agree to let you come in and sit in on a session; know your place. Watch and ask questions but don't get in the way, don't over step or be pain. Unless asked directly, don't try to help, just pay attention take notes and learn.

Now, you probably won't get anyone to pay attention to you as some smuck off the streets. What you want to do is do your homework on the person and the studio you want to approach. Look and sound professional, even if you're not yet professional, showing up with a professional attitude will help who ever you approach believe that they are not just wasting their time. And if possible always approach with a phone call and or in person. An e-mail or a Facebook message in most accounts will not be taken seriously.

The best way to break this plain between you and a professional engineer is to come off as someone who is eager to learn. Know you stuff, be persistent, know who you are approaching, the music they specialize in and be prepared to let them know what your goals are in the future, but make sure they are realistic. But, most important thing you need to do is listen and remember whatever they have to say.


In the end, if you can get a chance to sit in on a session, the best thing that can happen is you get some in-studio time, possibly some time to pick the brain of a good engineer, maybe even some hands-on experience and if all goes well, you have now made a connection that down the line can become very useful.